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Psst... Heavy Fire: Afghanistan Is Available

Posted by admin on jueves, 12 de enero de 2012 , under , , |



Psst... Heavy Fire: Afghanistan Is Available

We've gotten word that Heavy Fire: Afghanistan is available on the PC, 360 and Wii. The recently released trailer (below) is a little bit misleading though, considering that it makes the game come off as a FPS. Make sure to watch something with actual gameplay so you know what to expect.


Heavy Fire: Afghanistan (PS3/Wii/PC) Promo Video by Teyon

Gmoist was drooling over this game for awhile, well, until he saw that it was a rail shooter. It looks like Battlefield 3 and Operation Wolf had a baby. Shit, now that I think about it those games used to be a lot of fun. Do you guys remember the Terminator 2 arcade cabinet / shooter? I probably dumped $100+ into that thing over several years.


Heavy Fire: Afghanistan (PS3/Wii/PC) Promo Video by Teyon

All new Heavy Fire: Afghanistan promo video! The game is now available in North America.

Heavy Fire: Afghanistan is a super fast playing, high intensity experience set in modern-day Afghanistan. Whether fighting up close and personal with guns and grenades, raining down fire from a helicopter or laying waste with a main battle tank, Heavy Fire: Afghanistan is all about constant, edge-of-the-seat action and beautiful graphics combined with straightforward, intuitive controls to give hardcore gamers and novices an immediately fun, pickup-and-play experience.






Article,photographs and video taken entirely from the web http://ve3d.ign.com

Videos// Youtube
Images:// Google

Los videojuegos que se burlaban de la competencia

Posted by admin on domingo, 4 de diciembre de 2011 , under , , , , |



Los videojuegos que se burlaban de la competencia



¿Visteis en el especial de anuncios de SEGA como un hombre se golpeaba en la cabeza con una ardilla muerta para poder ver los colores en la Game Boy ladrillo? ¿Os acordáis de aquellos anuncios de Pepsi en los que la Coca-Cola es presentada como un brebaje del que nadie quiere saber? ¿Comparten Pepsi y Coca-Cola los mismos accionistas y lo que estamos viendo es la creación de una falsa competencia?


Realmente eso no importa, ya que lo se muestra hoy aquí es la existencia de este tipo de burlas en los videojuegos. Para encontrarlas no hay que recurrir a la visualización de anuncios ni a las declaraciones fuera de lugar por parte de ejecutivos. No se trata de un fenómeno especialmente extendido y, en muchos casos, resultan lo suficientemente inocentes como para que no lleguen realmente a molestar a nadie.

Echémosle un vistazo a algunos de estos cameos levemente insidiosos…



Jill of the Jungle contra Mario, Commander Keen, Pac-Man y Duke Nukem



Este juego de plataformas para MS-DOS es uno de los primeros trabajos de Epic, autora de sagas como Unreal, Gears of War o Jazz Jackrabbit. Fue presentado en el formato shareware que tanta popularidad atesoraba por aquel entonces, lo que significaba que el primer capítulo era gratuito y para jugar al resto tocaba sacar la cartera del cajón.


Jill, la saltarina protagonista, se va encontrando a lo largo del primer capítulo de su aventura con distintos boletines de noticias. En ellos se nos hace saber que algunas figuras famosas del mundo del videojuego están viéndose obligadas a abandonar sus trabajos ante la frustrante incapacidad de competir con ella.

Así pues, a Mario no le queda más remedio que dedicarse a limpiar las jaulas de los gorilas del zoo, mientras que B. Blaze (Commander Keen), impotente ante la fuerza arrolladora de Epic, mata el tiempo jugueteando con su regla de cálculo mientras recuerda tiempos mejores. P. Man (Pac-Man) también se retira, ya que Jill es demasiado buena como para que sea capaz de plantarle cara, y encima sufre de obesidad mórbida debido a sus excesos alimenticios. D. Nukem (Duke Nukem) es la última víctima del desastre, y acaba en el centro de rehabilitación para personas adictas al alcohol o las drogas Betty Ford, lamentándose entre hipidos por haber sido desbancado de las listas de ventas.



Jill-commander-keen



Finalmente, la industria del videojuego se hunde en como un barco torpedeado ya que los compradores llegan a la conclusión de que si existen los juegos de Epic no tiene demasiado sentido adquirir los de la competencia. Ponerse en contacto con los desencadenantes y únicos supervivientes de esta catástrofe resulta imposible, pues se encuentran de vacaciones en las Bahamas.

Jill-industry



Duke Nukem 3D contra Doom


La popularidad que Doom llegó a tener cuando salió al mercado fue tan descomunal que, en su momento, muchos se acostumbraron a llamar a los juegos de acción en primera persona “juegos tipo Doom”. Aunque a día de hoy ya todo el mundo se ha habituado a referirse a ellos por su género, cuando apareció Duke Nukem 3D aún existía esta costumbre. Quizás por ello, la gente de 3D Realms dedicó un “cariñoso” cameo a la saga de ID, depositando en un escenario el cadáver de uno de los marines especiales. Podemos examinar el cuerpo si queremos que Duke Nukem nos suelte el siguiente comentario: Another DOOMed space marine.




Uniracers contra SEGA y Sonic



En este juego, al igual que sucede en la mayoría de aventuras del más azul de los erizos, podemos recorrer loopings con vertiginosa rapidez o hacer uso de cintas deslizantes que nos propulsen a una velocidad supersónica mientras giramos sobre nosotros mismos. Quizás ante estas similitudes no nos resulte tan extraño descubrir que si intentamos escribir los nombres de Sonic o SEGA el juego nos los rechaza alegando que no son lo bastante “cool”.

Uniracers

Monkey Island contra Sierra


Es evidente que una de las características de Monkey Island que más enorgullecía a sus creadores era la accesibilidad de su obra. Sólo hay un momento en el que nuestro protagonista pueda morir y desde luego será porque el malvado y desconsiderado jugador así lo desee. Por otro lado, es imposible cometer errores que dejen irresoluble la aventura o nos condenen a ver un mal desenlace.

El contraste con la enorme y prácticamente cómica facilidad con la que a veces los protagonistas de los juegos de Sierra podían poner fin a su existencia inspiró uno de los muchos chistes del juego. Para descubrirlo hay que hacer que Guybrush se acerque al borde de un barranco en la isla que bautiza la saga. El suelo se abrirá bajo sus pies y saldrá disparado hacia el fondo. Un texto en pantalla se encargará de señalarnos, jocosamente, que hemos tomado una mala decisión y se preguntará si teníamos una partida salvada reciente.



monkey_sierra



Pero como este no es un juego de Sierra, Guybrush simplemente volverá a aterrizar donde le vimos por última vez, e incluso se prestará a ofrecer una explicación escasamente elaborada que nos ayudará a entender tan peculiar fenómeno: Árbol de goma.

arbol-de-goma




Mientras los autores escribían esta escena debieron comentar algo así como: “Y éste es el punto en el que los jugadores suspiran aliviados”


Donkey Kong Country 2 contra Sonic y Earthworm Jim

Este juego cuenta con un ranking en el que, para poder ir subiendo posiciones, tenemos que coleccionar unas monedas del tamaño de paelleras adornadas con las iniciales DK.

Y mientras Rare sitúa a algunos de los personajes más populares de Nintendo en lo alto del podio de los héroes para que puedan experimentar la gloria y el reconocimiento, a otros los condena a un perpétuo y doloroso fracaso.




¿Qué hacen las zapatillas deportivas de Sonic y la pistola de Earthworm Jim al lado de un cubo de basura con el cartel “no hopers”que en inglés significa “no a los perdedores“?


Final Fantasy contra Erdrick y Link

En el pueblo de Elfland podemos encontrar una tumba en la que ha sido grabada la siguiente inscripción: “Here lies Erdrick” (aquí descansa Erdrick) ¿A quién se refieren? Pues a uno de los personajes principales de Dragon Warrior (Dragon Quest), conocido en japón como Roto. Es el protagonista de la tercera entrega y antecesor de los héroes del primer y segundo juego.


Final-fantasy-erdrick


No estaba en los planes iniciales de Square burlarse de él, pues era Link quien se convertía en pasto de los gusanos en la versión japonesa, y su nombre sería recuperado en algunas de las versiones modernas. Aunque la mención a Erdrick se puede considerar fácilmente una burla dirigida a un personaje de la más directa competencia, hay quien considera que la referencia a Link es en realidad un homenaje.




Dan Hibiki contra Art of Fighting

El padre de Dan murió tras un enfrentamiento contra Sagat y por ello su hijo juró venganza. Con el deseo de hacerse más fuerte se inscribió en el dojo de Gouken… ¡Y fue expulsado antes de acabar su entrenamiento! Afortunadamente pudo enfrentarse a Sagat y derrotarle… ¡Pero sólo porque Sagat, preocupado por la enfermiza obsesión de su oponente y sintiéndose identificado por su rivalidad con Ryu, se dejó ganar! Dan, completamente convencido de que ha derrotado al asesino de su padre gracias a sus propios méritos, llega a la conclusión de que es el momento de compartir sus demoledoras técnicas de combate con todo el mundo, y por ello acoge a Sakura Kasugano como su primera discípula. ¡Hasta que ella llega a la conclusión de que lo mejor que puede hacer es abandonarle y olvidar todo lo aprendido!




sakura-ending-11


Debe ser de un candidato a estudiante. Veamos



“Ya domino todo lo que me enseñaste. Pero he decidido olvidar todo lo que he aprendido de ti.”





“Todos tus movimientos parecen estúpidos y además son totalmente inútiles en una pelea.”





Está claro que Capcom no tiene piedad con Dan. ¿Por qué debería tenerla cuando este personaje fue creado con la intención de burlarse de SNK, concretamente de la saga Art of Fighting? Su origen se remonta a una de las ilustraciones oficiales de Street Fighter II: Champion Edition, en la que aparecía por primera vez como una mezcla sin nombre de Ryo Sakazaki y Robert Garcia (protagonistas de Art of Fighting), a la que Sagat no había tratado con demasiada delicadeza. Y es que, por lo visto, a Capcom no le hizo excesiva gracia que el estilo de combate de Ryo y Robert se asemejara al de sus celebérrimos Ryu y Ken.




Lejos de conformarse con esta sutil broma que en su momento se nos escapó a muchos, Capcom decidió convertir a Dan en un personaje jugable secreto en Street Fighter Alpha. Su salto definitivo al estrellato llegaría con Street Fighter Alpha 2, en el que sería un luchador seleccionable desde el principio, y se haría mayor hincapié en su naturaleza cómica.

Aunque pueda parecer una versión cutre de Ryu o Ken, lo cierto es que debe varios de sus movimientos a la saga Art of Fighting, como por ejemplo el patético Gadouken, una ráfaga de energía que no se aleja demasiado de su mano y que recuerda al kooh-ken de Ryo y Robert cuando se quedan sin energia. También podemos fijarnos en como imita la pose de victoria de Yuri Sakazaki en Art of Fighting 2, para una de sus muchas posturitas provocativas.



Una evidentísima referencia la encontramos si conseguimos llegar hasta el final de Marvel Vs Street Fighter con Dan. El desenlace es muy parecido al del primer Art of Fighting, con la hermana del héroe intentando detenerle porque su oponente es… Bueno, esta nueva versión resulta más risueña…


Final de Art of Fighting:


¡Detente, Robert!



Este hombre es nuestro...


Final de Marvel Super Heroes vs. Street Fighter:


¡Hermano! ¡Detente!




El padre de Dan, Go Hibiki, realiza un largo viaje desde el más allá para echarle una mano a su hijo. ¡Y su apariencia es muy similar a la del padre de Ryo en Art of Fighting



Estos parecidos razonables pueden divertir a los no implicados, pero resultan incómodos para quienes los sufren. Cuando Dan Hibiki se encuentre con Mr. Karate, el padre de Ryo y Yuri, en SVC Chaos: SNK vs. Capcom, llegará la inevitable confusión. Un ejemplo del buen humor con el que SNK recibió la presencia de Dan.



¿Eres... padre? Hmm... eh... yo no...


Por si todo esto no fuera suficiente, también podemos fijarnos en su frase de victoria en Street Fighter Alpha

3: “I hate the art of fighting, but I wanna be the king of fighters!”







Dan Hibiki es considerado un luchador muy débil y, por lo tanto, si te enfrentas con alguien que juega con él es muy probable que tenga la fea y poco saludable intención de humillarte con un personaje que, dicho sea de paso, cuenta incluso con un movimiento especial en el que se limita a realizar diversas posturitas ridículas sin hacer a su contrincante el menor daño. Sobra decir que ese es un buen momento para sacudirle.


La bromita con Dan ha durado tanto tiempo que bien se le podría haber dedicado un artículo entero.


Dan Hibiki ha conseguido dejar su impronta en Morrigan Aensland


Alex Kidd in Shinobi World contra Mario

Aunque este juego forme parte de la saga Alex Kidd, fue concebido inicialmente como una versión infantilizada de Shinobi en la que protagonista iba a ser un niño ninja. Este pequeño “Shinobi kid” (ese iba a ser el título del juego inicialmente) sería finalmente sustituido por la que por aquel entonces era la mascota de SEGA y el juego pasaría a llamarse Alex Kidd in Shinobi World. Los cambios no terminarían aquí.





Uno de los enemigos con los que se iba a enfrentar Shinobi Kid era un samurái bigotudo que respondía al sospechoso nombre de Mari-Oh. Esta idea fue desestimada, por lo que el guerrero oriental pasaría a llamarse Kabuto, y su faz sería rediseñada para eliminar el parecido con el fontanero… hasta cierto punto. Las bolas de fuego que surgen de sus manos y rebotan por el suelo como pelotas de goma me siguen resultando familiares, y si a esto le añadimos el hecho de que se encoge como una camisa del mercadillo cuando recibe suficientes golpes…



Si le damos un champiñón, igual vuelve a crecer






Contenido integro de este artículo, fotografías y videos extraídos íntegramente de la Web: http://www.pixfans.com/
Videos// Youtube



Top 25 Most Ridiculous Game Weapons

Posted by admin on viernes, 2 de diciembre de 2011 , under , |



 Top 25 Most Ridiculous Game Weapons

From farting unicorns to gigantic purple sex toys

Weapons are important in video games. But some game characters have no need of swords, guns and trebuchets, not when there's a farting unicorn, cow launcher or wheelchair tank available.

Here's our list of the twenty five most ridiculous video game weapons.




Fight hordes of demons by... playing guitar. Well, every rock star thinks he's an all powerful God, so why not? Nevan is a lightning witch boss battle that Dante has to fight who defends herself with lightning and swarms of bats. Towards the end of the battle, if Dante gets too close, she can also grab him for a deadly kiss that sucks out his soul.

At the end of the battle, Nevan gives you this devil arm, which looks suspiciously like a guitar. To access her powers of lightning and summon swarms of bats, simply play a few riffs and along they'll come.

Music slays the savage beast.


Bug catching net (Soulcalibur II)
24

Link's joke weapon in Soulcalibur II, the bug catching net can also be seen in many Zelda adventures as Link uses it to collect bugs and fairies.

In Soulcalibur II, the net can be bought in the Alioth Shop for 12,500 gold while you're playing in weapon master mode.

Why anyone would want to equip it is something of a mystery, though. Whilst using it, both Link's offense and defense decrease by 80 percent.

Other 'joke' weapons in the game include tambourines, magical sausages and... love.


Gunblade (Final Fantasy VIII)
23

One of the dilemmas in battles is what kind of weapon to have. Do you go for the up close and person melee option and equip a sword, or the safer long range option of a gun? Well, with the gunblade you don't need to choose.

Leading man Squall Lionheart's weapon of choice is the gunblade, although the weapon has gone on to appear in several other Final Fantasy games including Final Fantasy XII (it's one of Gilgamesh's legendary weapons) and Final Fantasy XIII (Lightning's weapon has both a gun and a blade mode). They also turn up in games Parasite Eve II, World of Warcraft and League of Legends.

Squall's gunblade doesn't appear to work as an actual gun, however, since he uses it mainly as a sword. Because *that* would be silly.


Blitzball (Final Fantasy X)
22

Blitzball is a fictitious sport that is a little like a combination of soccer and American football. It's played in a sphere underwater with the aim of the game being to kick the ball into the opposing team's goal. The irrepressible Wakka is a professional Blitzball player and captain of the Besaid Aurochs team, so it makes sense (to someone) that his weapon of choice be a Blitzball.

Wakka's Blitzball, is however, despite its appearance, actually a rather useful weapon to have around, since it's the only basic weapon that can reliably hit aerial enemies.


Mk 2 Lancer Assault Rifle (Gears of War)
21

The Mk 2 Lancer Assault Rifle, to give it its full name, or the Chainsaw Gun as it's colloquially called, is the staple weapon of all Gears soldiers. It's fully automatic and comes with a Chainsaw Bayonet attachment for chopping off limbs in close combat.

It's versatile, reliable and even good over long distances as it has low recoil. The chainsaw part was added when soldiers on the battlefield were reporting that the humble bayonet simply wasn't proving effective against the Locust hordes. Thus a chainsaw addition was created, which proved helpful in cutting through their tough hides.

But let's back up a second there – it's a gun. With a chainsaw, clearly the most ridiculous idea in the whole world.


Drill Bucket (Dead Rising 2)
20

The delicious combo weapons that you could create went a long way to making Dead Rising 2 a whole lot of fun, and one of my personal favourites is the drill bucket. It's made with combining two regular household items – a bucket and a power drill.

When Chuck's done doing man things in his shed, he'll come out with a bucket with three drills through the bottom of it, described as "DIY dental work at its finest". Simply place the drill bucket on any zombie's head, and laugh as it drills through its skull, causing its head to explode. You almost have to feel sorry for them.


Blitzkrieg (Dead Rising 2)
19

No one wants to be stuck in a wheelchair – having to be pushed around in one generally means that you've exhausted all the other options. Unless, of course, you have a wheelchair that is also a tank and you're stuck in a mall filled with shuffling zombies to kill. Then, the idea starts to look kind of attractive.

The Blitzkrieg is basically a wheelchair with three automatic weapons attached, made by combining an electric chair with an automatic firearm. You get an entire minute, actually slightly more than an entire minute, to enjoy slaughtering zombies while zipping around in your killer chair.

Your chair also, inexplicably, taunts zombies using an electronic program called Fred, although it's hard to hear what he's actually saying over the gunfire.


Sheepinator
(Ratchet & Clank: Going Commando)
18

There are always some great weapons in games in the Ratchet and Clank series, but a personal favorite is the Sheepinator. The Megacorp weapon turned enemies into sheep. How could anyone possibly beat that? Well, in an upgrade to the Black Sheepinator, it turned enemies into sheep *that exploded*. Things clearly don't get any better than this.

Sadly, you have to wait until about halfway through the game before you can pick up the Sheepinator – on Planet Todano – but it's worth the wait.

Every Ratchet and Clank game has a morphing weapon, and others include the Morph-O-Ray, which turns enemies into chickens and the Chimp-O-Matic, which turned robots into toy monkeys with cymbals and organic creatures into chimps.

All 4 One also had a Sheepinator as a pre-order bonus.


Quackers (Crackdown 2)
17

Clear out the Funland tactical location in Green Bay and then these cheeky rubber ducks of death will appear on the Chuck's Ducks 2 stall in the fair ground. They're essentially just silly looking hand grenades, which stick to whatever you throw them at and detonate with the right button. When you get up close to them you'll notice that they also make a curious quacking noise.

Ignore the intel that to get this weapon you need to play the Facebook game Chuck's Ducks 2 (which will also ask you to install something called Microsoft Silverlight) to get hold of these rubber ducky grenades – you don't. Like the cake, it's a lie.


Gun-chucks (Bayonetta)
16

Think of two weapons that go well together and I could bet a fair amount of money that you're not going to be thinking of a gun and a pair of nun-chucks. But I can hear the designers thinking, yes, what a splendid idea, combining the melee elements of close combat with an effective long range weapon, of which there is, of course, absolutely no danger of accidentally blowing your own hand (or head) off.

I'm not sure that we should be surprised – everything about Bayonetta is clearly ridiculous, for example, her sexy catsuit is actually made out of her own hair. That makes having gun-chucks as a weapon almost seem sane.


Fat Man (Fallout 3)
15

Not actually a fat man, which would in its own way be hilarious, the Fat Man is a "shoulder-mounted tactical nuclear catapult." In layman's terms, that means it's a hand held weapon that basically shoots nuclear bombs at people. It should certainly incinerate your target, but do be warned, there's a high possibility it will also incinerate everything around it (including your mates and possibly yourself), as well as leaving residual radiation.

The name comes from the second atomic bomb that was dropped on Japan in 1945. Unsurprisingly, in the game's Japanese release, this had to be changed, with the Fat Man becoming the Nuka Launcher in the Land of the Rising Sun. In Japan, the side quest whereby you can choose to detonate the atomic bomb in the town of Megaton was also removed from the game.


Keyblade (Kingdom Hearts)
14

Sora's iconic keyblade weapon doesn't really look like it's going to do any damage to anything, and although it clearly looks like a key, it's kind of hard to figure out exactly where the blade part of the name comes in.

His original weapon was going to be a chainsaw, which would have changed the whole tone of the games somewhat. At some point in the design process, Tetsuya Nomura ditched the limb-rending chainsaw prototype in favour of the more family friendly design, and we ended up with the keyblade.

The keyblade is a big part of the game's story – only certain people are able to use the weapon, which as well as being handy for bashing enemies heads in, is also used to seal up keyholes to the world of darkness

Flail Gun (Bulletstorm)
13

Bulletstorm was heavily stylized and filled with plenty of crazy content. Its weapons were no exception. The Flail Gun shoots chain-linked grenades that can wrap around enemies and blow them up. How cool is that?



The mini sequel to Dead Rising 2, Dead Rising 2: Off the Record bought with it a whole host of new silly weapons to be crafted out of everyday objects. This, the Pegasus, was clearly one of the best.

Made from combining a stick pony with rocket fireworks, Frank activates it by stuffing it in a zombie's stomach and then standing safely back. The rockets send the zombie into the air before exploding, setting fire to any other zombies they come into contact with en route.

Killing zombies is always fun. Killing them with a stick pony and making them explode is even more fun.


Buster Sword (Final Fantasy VII)
11

The sword of Cloud Strife, the blond haired, blue eyed hero of Final Fantasy VII, is clearly ridiculous. The boy barely looks as if he has the strength to lift a mug of steaming cocoa, let alone a blade that's almost as big as him. In reality, a sword that size would be impossible for anyone to effectively wield, but of course, this is not reality, this is video games.

Cloud's given the Buster Sword by his friend Zack Fair, who, in the conclusion to Crisis Core: Final Fantasy VII, dies protecting Cloud. In his dying breath, he hands his sword and legacy on to Cloud. Zack's the second person to make use of the overcompensating weapon, with Zack's mentor, Angeal Hewley, being the first.

It's become one of the most iconic symbols of the Final Fantasy series, and made an appearance in several games after VII, including Kingdom Hearts and Before Crisis.


Dolls (Final Fantasy X)
10

Lulu's arsenal consists of a range of... dolls. Because what you really need when battling terrifying monsters and when your job is a Guardian protecting the Summoner on her pilgrimage are kids' toys. The otherwise bad-ass looking Lulu looks supremely ridiculous in battle sequences as she holds her dolls gently in the crook of her arm, facing off against monsters like vicious goblins, iron giants and imps.

She can use various dolls that she collects throughout the game, all of which are modelled on famous Final Fantasy creatures, like the Moogle, Mute Cait Sith, Moomba Warrior and Raging Cactuar. They attack by waddling off and bumping into enemies – unsurprisingly they don't deliver much damage, so it's probably better to have her use her devastating black magic spells instead.


Old Woman (Worms)
9

As anyone who's tried to get to the discounted shelf in the supermarket knows, old women can be a force to be reckoned with.

This old dear is essentially dynamite wrapped up in her favorite pink mac and clutching her walking stick. When a worm sends her off to attack, she walks off very, very slowly towards her target, muttering quietly to herself. In most of the games, her muttering is inaudible, but in WormsDC she can be heard to say "I can't remember his name."

When she reaches her intended destination, she, well, explodes. Help the Aged would no doubt have something to say about that.

It was rumored that in the original programming she was intended to sometimes become confused and stumble back to blow up the worm that set her loose, but this never ended up in the final version of the game.


Cerebral Bore (Turok 2: Seeds of Evil)
8

The Cerebral Bore basically drills into enemies' heads and makes their brains explode. It's alien technology, as apparently aliens had a need for a device which blew brains up. Or perhaps it just made them giggle.

It fires a projectile made of hooks, a drill bit and explosives, which locks on to your victim's brainwave patterns. Once that's done, there's nothing they can do but wait for the inevitable. The cerebral bore then attaches to their head, burrows into their skull (displacing all that pesky brain matter through a suction tube) and, as if that wasn't enough, as a grand finale, explodes.

The only downside was that you necessarily need to use it on sentient enemies, since it would be hard to drill out the brain of an enemy that, in fact, has no brain. Could rule out a few people, too.

You'll also find it in Turok 3 and Turok: Rage Wars.


Cluckshot (Gears of War 3)
7

The cluckshot launches rather surprised chickens at enemies and is particularly hilarious due to the fact that it's in Gears of War 3 – a game that, let's be honest, does sometimes take itself just a little too seriously.

The fowl weapon recently featured in the 'Thanksgibbing' event in the King of the Hill playlist, where all shotguns were replaced by the cluckshot.

To get it in the main game, you'll need to play through act four, chapter one on insane difficulty and make sure not to touch any of the ash bodies. If you do that, you'll earn the 'respect for the dead' achievement and Griffin will declare that maybe COGs aren't all bad and let you into his hideout. There's a chicken in it, which will explode in a flurry of feathers when you interact with it.

Then you'll need to attempt to get your hands on three sets of joke ammo that will fall away from you just as they're within reach, which you'll find in act four, chapters two and three. After that, a chicken will fly in as air support and reward all members of your party with the cluckshot. Happy clucking!


Cup and Ball (Samurai Warriors)
6

Oichi is a young girl – Nobunaga's younger sister – meant to add that 'kawaii' (cute) element to the game. Apparently, the idea of having children going around killing things was decided to be not so cute, so they gave her a silly weapon – a cup and ball.

Called a Kendama, Oichi's weapon has a number of attacks where she launches, spins and kicks the ball at enemies.

In Samurai Warriors 3, since Oichi was now all grown up and had even got married, the decision was made to give her a more mature weapon. They gave her a hula hoop.



If you were going to venture into a deep, dark, dank dungeon, what else would you take along with you as a weapon but a teddy bear? After all, nothing's likely to strike terror into the heart of an enemy than that cute, cuddly little teddy bear face.

Enemies will surely cower in fear as you move to strike them down with this... fluffy... weapon. As you'd imagine for a soft toy, the teddy bear doesn't actually deal much damage but it does heal the Prince with every blow he rains down on his enemies. It's also indestructible (if only real teddy bears were, too, there'd be far less tears at bedtime).

You can find the teddy bear in the mechanical tower while you're in the present time.


Cow Launcher (South Park)
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The weapons in a game based on the South Park universe was never going to be sensible, and happily, the game did not disappoint.

In the game, a comet is heading towards the happy town of South Park, causing all sorts of strange things to happen. Killer cows, robots and living toys have invaded the region, and it's up to you to kill them in the silliest way you can.

Weapons on hand include the aforementioned cow launcher, yellow snowballs and a toilet plunger launcher. When the cow launcher is successfully targeted at an enemy, they will end up with their head stuck in the cow's bum. If that doesn't kill them, they'll probably die soon after since they won't be able to see.


The Penetrator (Saints Row: The Third)
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Described as "the absurdity of a sex toy with the lethality of a baseball bat", the Penetrator is essentially a massive purple dildo. That you hit people with.

They might start laughing as you approach them, but it's actually a pretty powerful weapon, so they'll stop laughing pretty fast once you whack them with it. Don't let the way it wobbles around fool you – this baby packs a punch.

In celebration of the game's launch, gigantic purple dildos were delivered along with preview copies of the game to video game web sites. Sadly, unlike in the game, they proved rather delicate, and not at all suitable for fighting with.


Mollusk Launcher (Saints Row: The Third)
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Professor Genki's Mollusk Launcher is possibly the silliest weapon in Saints Row The Third, which is no mean feat in a game where other weapons in your arsenal include a giant purple dildo and a fart in a jar.

The Mollusk Launcher will fire live octopuses (and yes, it is octopuses, not octopi, we checked) at enemies, which will attach to enemy's heads and control their minds, making them become confused and fight for your team – after they break into a funky dance.

The Launcher comes in a fetching pink and is described as containing, "Singing, exploding, cuddly, mind-controlling octopi." (Octopi is still wrong.) The octopuses will refuse to control some targets, for example Brutes, as these are considered 'unethical'.

Sadly, it was a pre-order bonus item, included as part of the Professor Genki's Hyper Ordinary Pre-Order Pack, and is currently unavailable to get hold of any other way.


Mr. Toots (Red Faction: Armageddon)






Mr. Toots in Red Faction: Armageddon


To get hold of Mr. Toots you can either buy him with salvage once you've beaten the game or, alternatively, hunt him down at the end of the level Marauder Defenses, hidden in a secret area. You know you want to.

You can also purchase a Mr. Toots avatar pet that will "fly in on a rainbow of happiness" and prance around your avatar on Xbox Live for 240 Microsoft Points.



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